Rabid Puma's BLT Commands
All new classes created for the Blood and Smoke playthrough. Each class will have their powers turned on by default. The Active Power is now a survivability power that adds a ton of armor and life steal
Table of Contents
Commands
Channel Point Rewards
Classes
Line Infantry
Dragoon
Heavy Lancer
Royal Grenadier
Officer
Sharpshooter
Cannoneer
Cuirassier
Highland Guard
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings |
---|---|---|
ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
attribute | Add an attribute point to your hero for 250k gold. Specify the attribute after the command |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 250000⦷ |
auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (reserve price) (part of the item name) , e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount) , e.g. !bid 100000 . If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=0⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
discarditem | Throw away one of your custom items. Usage is !discarditem (part of the item name) , e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷ |
giveitem | Give one of your custom items to another viewer. Usage is !giveitem (viewer) (part of the item name) , e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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gold | Show your heroes current gold. |
Shows: Gold |
inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage |
nameitem | You can use this to name your custom items. Usage is !nameitem (name) , for example !nameitem Foehammer .If you call !nameitem on its own it will tell you what item will be named next. |
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powers | Shows your available powers |
Shows: Powers |
reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=25000⦷, 5=75000⦷, 5=75000⦷, 6=125000⦷ Disallowed for player companions |
retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷ Allowed: Same culture only, Basic troops, Elite troops |
retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
retire | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |
stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
Channel Point Rewards
Command | Description | Settings | ||||||||||
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250k gold | Adds 250,000 gold to your adopted hero. |
Amount: 250000⦷ |
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250k XP for 250k Gold | Add 250,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 250000 Costs: 250000⦷ |
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25k gold | Adds 25,000 gold to your adopted hero. |
Amount: 25000⦷ |
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50k XP for 50k Gold | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
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Adopt a Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 50000 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 Starting Class: Line Infantry |
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Attack | Use this when the streamer enters a battle to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission |
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Daily Allowance | Gives your adopted hero 100k gold once per stream |
Amount: 100000⦷ |
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Daily XP | Gain 100,000 XP to a random skill once per stream |
Skills: Automatic, based on class, equipment, and existing skills XP: 100000 |
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Focus Point | Add one focus point to one of your hero's skills for 50k gold. Will be chosen at random with preference: class skills, equipment, all others |
Skills: Automatic, based on class, equipment, and existing skills Focus points: 1 Cost: 50000⦷ |
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HAMMER OF THE GODS | Once per stream, Thor bestows the power of thunder upon thee to smite thy enemies | |||||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
Nobile Inheritance | You get a Noble to inherit your title. 100% inheritance turnover and tier 4 to start. |
Newly created wanderer Starting Age Range: 18 to 30 Starting Gold: 0 Inheritance: 100% of gold spent on equipment and retinue, up to 10 custom items Starting Skills:
Starting Equipment Tier: 4 Starting Class: Line Infantry |
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Pay Taxes | Transfer 100,000 gold to the streamers character, from your hero. | |||||||||||
Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||||||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Line Infantry
The bulwark of field armies, this disciplined soldier can fire faster and will not flinch in the line of battle
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
Bolts |
Passive Power |
Drill Unyielding: Courage: 600% +100 Shrug Off I: 15% Shrug Off Drill I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Reload Speed: 125% Ranged: 125% Heavy Projectiles I: Add: / 25% Unblockable / 25% Cut Through from Ranged Shrug Off II: 40% Shrug Off Drill II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Reload Speed: 150% Ranged: 150% Heavy Projectiles II: Add: / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged Shrug Off III: 80% Shrug Off Drill III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Reload Speed: 200% Ranged: 200% Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged |
Active Power |
Survive [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1 [Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 [Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3 [Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3 |
Dragoon
Light ranged cavalry, meant to harass the flanks of the enemy
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Crossbow |
Bolts |
Bolts |
OneHandedSword |
Mount |
Horse |
Passive Power |
Hit the Flanks Unyielding: Courage: 600% +100 Mobile Steed I: Mount Speed: 110% Top Speed Reach Duration: 90% Mount Maneuver: 125% (on mount) Thorns I: Reflect 20% damage Mobile Steed II: Mount Speed: 125% Top Speed Reach Duration: 75% Mount Maneuver: 150% (on mount) Thorns II: Reflect 35% damage Mobile Steed III: Mount Speed: 150% Top Speed Reach Duration: 50% Mount Maneuver: 200% (on mount) Thorns III: Reflect 60% damage |
Active Power |
Survive [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1 [Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 [Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3 [Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3 |
Heavy Lancer
Thundering through the fields, a legacy of a bygone era. Don't get caught on the receiving end of their charge.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
OneHandedLance |
Shield |
OneHandedSword |
Mount |
Horse |
Passive Power |
Thundering Hooves Unyielding: Courage: 600% +100 Thundering Charge I: Mount Charge Damage: 150% Mount Speed: 110% Top Speed Reach Duration: 90% Armor Head: 125% Armor Torso: 125% Armor Legs: 125% (on mount) Charge AoE I: AoE: 25dmg in 2m from Charge Thundering Charge II: Mount Charge Damage: 250% Mount Speed: 125% Top Speed Reach Duration: 75% Armor Head: 200% Armor Torso: 200% Armor Legs: 200% (on mount) Charge AoE II: AoE: 50dmg in 2m from Charge Thundering Charge III: Mount Charge Damage: 500% Mount Speed: 150% Top Speed Reach Duration: 50% Armor Head: 300% Armor Torso: 300% Armor Legs: 300% (on mount) Charge AoE III: AoE: 100dmg in 2m from Charge |
Active Power |
Survive [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1 [Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 [Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3 [Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3 |
Royal Grenadier
Large, health, hulking soldiers that lob giant grenades into the enemy ranks
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
Stone |
Stone |
Crossbow |
Bolts |
Passive Power |
Heavy Grenades Unyielding: Courage: 600% +100 Explosive Projectiles I: AoE: 50dmg in 4m from Ranged Healthy I: 125% HP Shatter Shield I: 15% Shatter Shield Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged Healthy II: 150% HP Shatter Shield II: 30% Shatter Shield Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged Healthy III: 200% HP Shatter Shield III: 60% Shatter Shield |
Active Power |
Survive [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1 [Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 [Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3 [Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3 |
Officer
Every army needs officers to lead them
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
OneHandedSword |
Shield |
Passive Power |
Retribution Unyielding: Courage: 600% +100 Retribution I: Reflect 10% damage Fireblade I: Swing Speed Multiplier: 115% Melee: +25 Knockback I: Add: Retribution II: Reflect 25% damage Fireblade II: Swing Speed Multiplier: 130% Melee: +50 Knockback II: Add: Retribution III: Reflect 50% damage Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Knockback III: Add: |
Active Power |
Survive [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1 [Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 [Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3 [Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3 |
Sharpshooter
Honing their skills over the years through hunting and careful practice, they are there great at picking off single targets
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
OneHandedAxe |
Passive Power |
Marksman Unyielding: Courage: 600% +100 Marksman I: WeaponBestAccuracyWaitTime: 90% Ranged: +75 Ignore Armor I: Ignore 15% Armor Knock Down I: Add: Marksman II: WeaponBestAccuracyWaitTime: 75% Ranged: +125 Ignore Armor II: Ignore 30% Armor Knock Down II: Add: Marksman III: WeaponBestAccuracyWaitTime: 50% Ranged: +200 Ignore Armor III: Ignore 60% Armor Knock Down III: Add: |
Active Power |
Survive [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1 [Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 [Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3 [Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3 |
Cannoneer
Manning the artillery, these soldiers are slow to setup; once they do, they unleash devastation upon the enemy ranks
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Shield |
OneHandedMace |
Passive Power |
Explosive Ordinance Unyielding: Courage: 600% +100 Slow: Max Speed Multiplier: 85% Imposing: Scale 120% Cannonball I: 10% Unblockable / 10% Shatter Shield / 10% Cut Through / 10% Stagger / AoE: 125dmg in 6m with from Ranged Cannonball II: 20% Unblockable / 20% Shatter Shield / 20% Cut Through / 20% Stagger / AoE: 150dmg in 6m with from Ranged Cannonball III: 30% Unblockable / 30% Shatter Shield / 30% Cut Through / 30% Stagger / AoE: 200dmg in 6m with from Ranged |
Active Power |
Survive [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1 [Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 [Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3 [Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3 |
Cuirassier
Moble shock cavalry, outfitted with a heavy breastplate, sabre, and pistol
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
OneHandedSword |
Crossbow |
Bolts |
Mount |
Horse |
Passive Power |
Shock Cavalry Unyielding: Courage: 600% +100 Cuirassier I: Armor Torso: +80 Handling Multiplier: 125% One Handed: +75 Mobile Steed I: Mount Speed: 110% Top Speed Reach Duration: 90% Mount Maneuver: 125% (on mount) Cuirassier II: Armor Torso: +160 Handling Multiplier: 150% One Handed: +125 Mobile Steed II: Mount Speed: 125% Top Speed Reach Duration: 75% Mount Maneuver: 150% (on mount) Cuirassier III: Armor Torso: +320 Handling Multiplier: 200% One Handed: +200 Mobile Steed III: Mount Speed: 150% Top Speed Reach Duration: 50% Mount Maneuver: 200% (on mount) |
Active Power |
Survive [Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1 [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2 [Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 [Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3 |
Highland Guard
Experts at asymmetrical warfare
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
TwoHandedSword |
Passive Power |
Guerilla Unyielding: Courage: 600% +100 Marksman I: WeaponBestAccuracyWaitTime: 90% Ranged: +75 Heavy Hitting I: 125.0% dmg Athletic I: Athletics: +25 Marksman II: WeaponBestAccuracyWaitTime: 75% Ranged: +125 Heavy Hitting II: 150.0% dmg Athletic II: Athletics: +50 Marksman III: WeaponBestAccuracyWaitTime: 50% Ranged: +200 Heavy Hitting III: 200.0% dmg Athletic III: Athletics: +100 |
Active Power |
Survive [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1 [Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 [Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3 [Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3 |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
1 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
30 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
50 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
7500 |
Gold the hero gets for every kill |
XP Per Kill |
7500 |
XP the hero gets for every kill |
XP Per Killed |
2000 |
XP the hero gets for being killed |
Heal Per Kill |
35 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
3500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
35 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
25000 |
Gold won if the heroes side wins |
Win XP |
25000 |
XP the hero gets if the heroes side wins |
Lose Gold |
101 |
Gold lost if the heroes side loses |
Lose XP |
10000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
5000⦷ |
Killing Frenzy | 10 |
10000⦷ |
Running Riot | 15 |
20000⦷ |
Rampage | 20 |
50000⦷ |
Untouchable | 25 |
100000⦷ |
Invincible | 30 |
200000⦷ |
Inconceivable | 35 |
400000⦷ |
Unfriggenbelievable | 40 |
800000⦷ |
Death Incarnate | 100 |
1000000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
3 Time Champion |
TotalTournament Final Wins >= 3 |
150000⦷ 150000XP |
Berserker Rage |
Total Kills >= 500 [class: (Class, (none)) |
150000⦷ 150000XP |
Death Unbecoming |
Total Deaths >= 25 |
10000⦷ 10000XP Item: Armor: 100% Tier 5: 50%, Tier 6: 50% |
Death who? |
Total Deaths >= 10 |
10000⦷ 10000XP Item: Armor: 100% Tier 5: 75%, Tier 6: 25% |
Exterminator |
Total Kills >= 1000 |
1000000⦷ 1000000XP Item: Weapon: 100% Tier 5: 67%, Tier 6: 33% |
First Blood |
Total Kills >= 1 |
25000⦷ 25000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 67%, Tier 6: 33% |
First Tournament Round Win |
TotalTournament Round Wins >= 1 |
10000⦷ 10000XP |
First Tournament Win |
TotalTournament Final Wins >= 1 |
50000⦷ 50000XP |
Horsebane |
Total Mount Kills >= 50 |
100000⦷ 100000XP |
Immortal |
Total Deaths >= 50 |
10000⦷ 10000XP Item: Armor: 100% Tier 6: 100% |
Irregular |
Battles >= 1 |
25000⦷ 25000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 60%, Tier 6: 40% |
Killamanjaro |
Total Kills >= 500 |
500000⦷ 500000XP Item: Weapon: 100% Tier 5: 67%, Tier 6: 33% |
Killmonger |
Total Kills >= 50 |
50000⦷ 50000XP Item: Weapon: 100% Tier 5: 67%, Tier 6: 33% |
Killpocalypse |
Total Kills >= 750 |
750000⦷ 750000XP Item: Weapon: 100% Tier 5: 67%, Tier 6: 33% |
Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Mass Murderer |
Total Kills >= 250 |
250000⦷ 250000XP Item: Weapon: 100% Tier 5: 67%, Tier 6: 33% |
Power Level 1 |
Battles >= 5 [class: (Class, (current)) |
20000⦷ 20000XP |
Power Level 2 |
Battles >= 20 [class: (Class, (current)) |
50000⦷ 50000XP |
Power Level 3 |
Battles >= 50 [class: (Class, (current)) |
250000⦷ 500000XP |
Rebellious |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Regular |
Battles >= 25 |
50000⦷ 50000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
Retainer |
Battles >= 150 |
500000⦷ 500000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 6: 100% |
Shield Wall |
Total Kills >= 500 [class: (Class, (none)) |
150000⦷ 150000XP |
Stream Hunter |
Total Streamer Kills >= 25 |
1000000⦷ 1000000XP Item: Weapon: 100% Tier 6: 100% |
Stream Killer |
Total Streamer Kills >= 10 |
100000⦷ 100000XP |
Stream Sniper |
Total Streamer Kills >= 5 |
500000⦷ 500000XP |
Traitorous |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Veteran |
Battles >= 75 |
100000⦷ 150000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 6: 100% |
Viewer Killer |
Total Viewer Kills >= 5 |
10000⦷ 10000XP |
Viewer Killer II |
Total Viewer Kills >= 20 |
25000⦷ 25000XP |
Viewer Killer III |
Total Viewer Kills >= 50 |
100000⦷ 100000XP |
Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Disabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
2 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round 2 Type |
|
Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
|
Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Disabled |
Only allow betting on the final betting |