Rabid Puma's BLT Commands

All new classes created for the Blood and Smoke playthrough. Each class will have their powers turned on by default. The Active Power is now a survivability power that adds a ton of armor and life steal

Table of Contents

Commands

Channel Point Rewards

Classes

Line Infantry

Dragoon

Heavy Lancer

Royal Grenadier

Officer

Sharpshooter

Cannoneer

Cuirassier

Highland Guard

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

attribute Add an attribute point to your hero for 250k gold. Specify the attribute after the command

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (reserve price) (part of the item name), e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (viewer) (part of the item name), e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=25000⦷, 5=75000⦷, 5=75000⦷, 6=125000⦷

Disallowed for player companions

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

retire Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier


Channel Point Rewards

Command Description Settings
250k gold Adds 250,000 gold to your adopted hero.

Amount: 250000⦷

250k XP for 250k Gold Add 250,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 250000

Costs: 250000⦷

25k gold Adds 25,000 gold to your adopted hero.

Amount: 25000⦷

50k XP for 50k Gold Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Adopt a Hero Get a hero in game. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 35

Starting Gold: 50000

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 1

Starting Class:

Line Infantry
Attack Use this when the streamer enters a battle to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission

Daily Allowance Gives your adopted hero 100k gold once per stream

Amount: 100000⦷

Daily XP Gain 100,000 XP to a random skill once per stream

Skills: Automatic, based on class, equipment, and existing skills

XP: 100000

Focus Point Add one focus point to one of your hero's skills for 50k gold. Will be chosen at random with preference: class skills, equipment, all others

Skills: Automatic, based on class, equipment, and existing skills

Focus points: 1

Cost: 50000⦷

HAMMER OF THE GODS Once per stream, Thor bestows the power of thunder upon thee to smite thy enemies
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Nobile Inheritance You get a Noble to inherit your title. 100% inheritance turnover and tier 4 to start.

Newly created wanderer

Starting Age Range: 18 to 30

Starting Gold: 0

Inheritance: 100% of gold spent on equipment and retinue, up to 10 custom items

Starting Skills:

Skill Level
Melee 75 to 125
Ranged 75 to 125
All 50 to 125

Starting Equipment Tier: 4

Starting Class:

Line Infantry
Pay Taxes Transfer 100,000 gold to the streamers character, from your hero.
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Line Infantry

The bulwark of field armies, this disciplined soldier can fire faster and will not flinch in the line of battle

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Line Infantry Tier 1 Example Line Infantry Tier 2 Example Line Infantry Tier 3 Example Line Infantry Tier 4 Example Line Infantry Tier 5 Example Line Infantry Tier 6 Example
Formation Ranged
Equipment

Crossbow

[Firearm]Flintlock Rifle

Bolts

Light Bolts

Bolts

Light Bolts

Bolts

Light Bolts
Passive Power

Drill

Unyielding: Courage: 600% +100

Shrug Off I: 15% Shrug Off

Drill I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Reload Speed: 125% Ranged: 125%

Heavy Projectiles I: Add: / 25% Unblockable / 25% Cut Through from Ranged

Shrug Off II: 40% Shrug Off

Drill II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Reload Speed: 150% Ranged: 150%

Heavy Projectiles II: Add: / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged

Shrug Off III: 80% Shrug Off

Drill III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Reload Speed: 200% Ranged: 200%

Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged

Active Power

Survive

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2

[Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3

[Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3


Dragoon

Light ranged cavalry, meant to harass the flanks of the enemy

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dragoon Tier 1 Example Dragoon Tier 2 Example Dragoon Tier 3 Example Dragoon Tier 4 Example Dragoon Tier 5 Example Dragoon Tier 6 Example
Formation Horse Archer
Equipment

Crossbow

[Firearm]Flintlock Rifle

Bolts

Light Bolts

Bolts

Light Bolts

OneHandedSword

Iron Scimitar
Mount

Horse

Sumpter Horse
Passive Power

Hit the Flanks

Unyielding: Courage: 600% +100

Mobile Steed I: Mount Speed: 110% Top Speed Reach Duration: 90% Mount Maneuver: 125% (on mount)

Thorns I: Reflect 20% damage

Mobile Steed II: Mount Speed: 125% Top Speed Reach Duration: 75% Mount Maneuver: 150% (on mount)

Thorns II: Reflect 35% damage

Mobile Steed III: Mount Speed: 150% Top Speed Reach Duration: 50% Mount Maneuver: 200% (on mount)

Thorns III: Reflect 60% damage

Active Power

Survive

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2

[Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3

[Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3


Heavy Lancer

Thundering through the fields, a legacy of a bygone era. Don't get caught on the receiving end of their charge.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Heavy Lancer Tier 1 Example Heavy Lancer Tier 2 Example Heavy Lancer Tier 3 Example Heavy Lancer Tier 4 Example Heavy Lancer Tier 5 Example Heavy Lancer Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Knob Headed Spear

Shield

Bronze Reinforced Highland Large Shield

OneHandedSword

Iron Scimitar
Mount

Horse

Sumpter Horse
Passive Power

Thundering Hooves

Unyielding: Courage: 600% +100

Thundering Charge I: Mount Charge Damage: 150% Mount Speed: 110% Top Speed Reach Duration: 90% Armor Head: 125% Armor Torso: 125% Armor Legs: 125% (on mount)

Charge AoE I: AoE: 25dmg in 2m from Charge

Thundering Charge II: Mount Charge Damage: 250% Mount Speed: 125% Top Speed Reach Duration: 75% Armor Head: 200% Armor Torso: 200% Armor Legs: 200% (on mount)

Charge AoE II: AoE: 50dmg in 2m from Charge

Thundering Charge III: Mount Charge Damage: 500% Mount Speed: 150% Top Speed Reach Duration: 50% Armor Head: 300% Armor Torso: 300% Armor Legs: 300% (on mount)

Charge AoE III: AoE: 100dmg in 2m from Charge

Active Power

Survive

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2

[Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3

[Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3


Royal Grenadier

Large, health, hulking soldiers that lob giant grenades into the enemy ranks

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Royal Grenadier Tier 1 Example Royal Grenadier Tier 2 Example Royal Grenadier Tier 3 Example Royal Grenadier Tier 4 Example Royal Grenadier Tier 5 Example Royal Grenadier Tier 6 Example
Formation Skirmisher
Equipment

Stone

[Bomb]Large bag of Bombs

Stone

[Bomb]Large bag of Bombs

Crossbow

[Firearm]Flintlock Rifle

Bolts

Light Bolts
Passive Power

Heavy Grenades

Unyielding: Courage: 600% +100

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

Healthy I: 125% HP

Shatter Shield I: 15% Shatter Shield

Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged

Healthy II: 150% HP

Shatter Shield II: 30% Shatter Shield

Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged

Healthy III: 200% HP

Shatter Shield III: 60% Shatter Shield

Active Power

Survive

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2

[Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3

[Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3


Officer

Every army needs officers to lead them

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Officer Tier 1 Example Officer Tier 2 Example Officer Tier 3 Example Officer Tier 4 Example Officer Tier 5 Example Officer Tier 6 Example
Formation Ranged
Equipment

Crossbow

[Firearm]Flintlock Rifle

Bolts

Light Bolts

OneHandedSword

Iron Scimitar

Shield

Bronze Reinforced Highland Large Shield
Passive Power

Retribution

Unyielding: Courage: 600% +100

Retribution I: Reflect 10% damage

Fireblade I: Swing Speed Multiplier: 115% Melee: +25

Knockback I: Add:

Retribution II: Reflect 25% damage

Fireblade II: Swing Speed Multiplier: 130% Melee: +50

Knockback II: Add:

Retribution III: Reflect 50% damage

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Knockback III: Add:

Active Power

Survive

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2

[Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3

[Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3


Sharpshooter

Honing their skills over the years through hunting and careful practice, they are there great at picking off single targets

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Sharpshooter Tier 1 Example Sharpshooter Tier 2 Example Sharpshooter Tier 3 Example Sharpshooter Tier 4 Example Sharpshooter Tier 5 Example Sharpshooter Tier 6 Example
Formation Ranged
Equipment

Crossbow

[Firearm]Flintlock Rifle

Bolts

Light Bolts

OneHandedAxe

Simple Raider Battle Axe
Passive Power

Marksman

Unyielding: Courage: 600% +100

Marksman I: WeaponBestAccuracyWaitTime: 90% Ranged: +75

Ignore Armor I: Ignore 15% Armor

Knock Down I: Add:

Marksman II: WeaponBestAccuracyWaitTime: 75% Ranged: +125

Ignore Armor II: Ignore 30% Armor

Knock Down II: Add:

Marksman III: WeaponBestAccuracyWaitTime: 50% Ranged: +200

Ignore Armor III: Ignore 60% Armor

Knock Down III: Add:

Active Power

Survive

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2

[Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3

[Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3


Cannoneer

Manning the artillery, these soldiers are slow to setup; once they do, they unleash devastation upon the enemy ranks

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cannoneer Tier 1 Example Cannoneer Tier 2 Example Cannoneer Tier 3 Example Cannoneer Tier 4 Example Cannoneer Tier 5 Example Cannoneer Tier 6 Example
Formation Ranged
Equipment

Crossbow

[Firearm]Flintlock Rifle

Bolts

Light Bolts

Shield

Bronze Reinforced Highland Large Shield

OneHandedMace

Spiked Mace
Passive Power

Explosive Ordinance

Unyielding: Courage: 600% +100

Slow: Max Speed Multiplier: 85%

Imposing: Scale 120%

Cannonball I: 10% Unblockable / 10% Shatter Shield / 10% Cut Through / 10% Stagger / AoE: 125dmg in 6m with from Ranged

Cannonball II: 20% Unblockable / 20% Shatter Shield / 20% Cut Through / 20% Stagger / AoE: 150dmg in 6m with from Ranged

Cannonball III: 30% Unblockable / 30% Shatter Shield / 30% Cut Through / 30% Stagger / AoE: 200dmg in 6m with from Ranged

Active Power

Survive

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2

[Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3

[Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3


Cuirassier

Moble shock cavalry, outfitted with a heavy breastplate, sabre, and pistol

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cuirassier Tier 1 Example Cuirassier Tier 2 Example Cuirassier Tier 3 Example Cuirassier Tier 4 Example Cuirassier Tier 5 Example Cuirassier Tier 6 Example
Formation Cavalry
Equipment

OneHandedSword

Iron Scimitar

Crossbow

[Firearm]Flintlock Rifle

Bolts

Light Bolts
Mount

Horse

Sumpter Horse
Passive Power

Shock Cavalry

Unyielding: Courage: 600% +100

Cuirassier I: Armor Torso: +80 Handling Multiplier: 125% One Handed: +75

Mobile Steed I: Mount Speed: 110% Top Speed Reach Duration: 90% Mount Maneuver: 125% (on mount)

Cuirassier II: Armor Torso: +160 Handling Multiplier: 150% One Handed: +125

Mobile Steed II: Mount Speed: 125% Top Speed Reach Duration: 75% Mount Maneuver: 150% (on mount)

Cuirassier III: Armor Torso: +320 Handling Multiplier: 200% One Handed: +200

Mobile Steed III: Mount Speed: 150% Top Speed Reach Duration: 50% Mount Maneuver: 200% (on mount)

Active Power

Survive

[Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2

[Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3


Highland Guard

Experts at asymmetrical warfare

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Highland Guard Tier 1 Example Highland Guard Tier 2 Example Highland Guard Tier 3 Example Highland Guard Tier 4 Example Highland Guard Tier 5 Example Highland Guard Tier 6 Example
Formation Ranged
Equipment

Crossbow

[Firearm]Flintlock Rifle

Bolts

Light Bolts

TwoHandedSword

Highland Fine Two Handed Sword
Passive Power

Guerilla

Unyielding: Courage: 600% +100

Marksman I: WeaponBestAccuracyWaitTime: 90% Ranged: +75

Heavy Hitting I: 125.0% dmg

Athletic I: Athletics: +25

Marksman II: WeaponBestAccuracyWaitTime: 75% Ranged: +125

Heavy Hitting II: 150.0% dmg

Athletic II: Athletics: +50

Marksman III: WeaponBestAccuracyWaitTime: 50% Ranged: +200

Heavy Hitting III: 200.0% dmg

Athletic III: Athletics: +100

Active Power

Survive

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Armor I: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125% ] requires CLASS LEVEL 1

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2

[Armor II: Armor Head: 200% Armor Torso: 200% Armor Legs: 200% Armor Arms: 200% ] requires CLASS LEVEL 2

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3

[Armor III: Armor Head: 300% Armor Torso: 300% Armor Legs: 300% Armor Arms: 300% ] requires CLASS LEVEL 3


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

30

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

50

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

7500

Gold the hero gets for every kill
XP Per Kill

7500

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

35

HP the hero gets for every kill
Retinue Gold Per Kill

3500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

35

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

25000

Gold won if the heroes side wins
Win XP

25000

XP the hero gets if the heroes side wins
Lose Gold

101

Gold lost if the heroes side loses
Lose XP

10000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Killing Frenzy 10

10000⦷

Running Riot 15

20000⦷

Rampage 20

50000⦷

Untouchable 25

100000⦷

Invincible 30

200000⦷

Inconceivable 35

400000⦷

Unfriggenbelievable 40

800000⦷

Death Incarnate 100

1000000⦷

Achievements

Name Requirements Reward
3 Time Champion

TotalTournament Final Wins >= 3

150000⦷

150000XP

Berserker Rage

Total Kills >= 500 [class: (Class, (none))

150000⦷

150000XP

Death Unbecoming

Total Deaths >= 25

10000⦷

10000XP

Item: Armor: 100% Tier 5: 50%, Tier 6: 50%

Death who?

Total Deaths >= 10

10000⦷

10000XP

Item: Armor: 100% Tier 5: 75%, Tier 6: 25%

Exterminator

Total Kills >= 1000

1000000⦷

1000000XP

Item: Weapon: 100% Tier 5: 67%, Tier 6: 33%

First Blood

Total Kills >= 1

25000⦷

25000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 67%, Tier 6: 33%

First Tournament Round Win

TotalTournament Round Wins >= 1

10000⦷

10000XP

First Tournament Win

TotalTournament Final Wins >= 1

50000⦷

50000XP

Horsebane

Total Mount Kills >= 50

100000⦷

100000XP

Immortal

Total Deaths >= 50

10000⦷

10000XP

Item: Armor: 100% Tier 6: 100%

Irregular

Battles >= 1

25000⦷

25000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 60%, Tier 6: 40%

Killamanjaro

Total Kills >= 500

500000⦷

500000XP

Item: Weapon: 100% Tier 5: 67%, Tier 6: 33%

Killmonger

Total Kills >= 50

50000⦷

50000XP

Item: Weapon: 100% Tier 5: 67%, Tier 6: 33%

Killpocalypse

Total Kills >= 750

750000⦷

750000XP

Item: Weapon: 100% Tier 5: 67%, Tier 6: 33%

Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Mass Murderer

Total Kills >= 250

250000⦷

250000XP

Item: Weapon: 100% Tier 5: 67%, Tier 6: 33%

Power Level 1

Battles >= 5 [class: (Class, (current))

20000⦷

20000XP

Power Level 2

Battles >= 20 [class: (Class, (current))

50000⦷

50000XP

Power Level 3

Battles >= 50 [class: (Class, (current))

250000⦷

500000XP

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Regular

Battles >= 25

50000⦷

50000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Retainer

Battles >= 150

500000⦷

500000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 6: 100%

Shield Wall

Total Kills >= 500 [class: (Class, (none))

150000⦷

150000XP

Stream Hunter

Total Streamer Kills >= 25

1000000⦷

1000000XP

Item: Weapon: 100% Tier 6: 100%

Stream Killer

Total Streamer Kills >= 10

100000⦷

100000XP

Stream Sniper

Total Streamer Kills >= 5

500000⦷

500000XP

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Veteran

Battles >= 75

100000⦷

150000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 6: 100%

Viewer Killer

Total Viewer Kills >= 5

10000⦷

10000XP

Viewer Killer II

Total Viewer Kills >= 20

25000⦷

25000XP

Viewer Killer III

Total Viewer Kills >= 50

100000⦷

100000XP

Tournament Config

General

Start Health Multiplier

2

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Disabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

2

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

10

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

65

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

20000

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

7500

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

50000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0.1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

1

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

1.5

Relative proportion of rewards that will be Tier 6
Custom Weight

0

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Disabled

Only allow betting on the final betting